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![]() Campaign rules |
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Campaign rules
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Quest
The Sixth Daemon War is centered around the Jewels of the Elements and Elemental Gate which is located beneath Karak Zorn in the Southlands. There are eight Jewels of the Elements and four Key items (scroll maps) scattered throughout the campaign maps. The locations of the Jewels cannot be accessed until their respective Keys are found. For the Elemental Gate to be activated all eight Jewels must taken to the site of Karak Zorn. The first character or group of characters to do this wins the campaign. |
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Characters Player Characters can be a Lord of any race in the Warhammer world. As normal, Lords can choose from 100pts worth of magical
items from their respective army books, and can have any other equipment they are entitled to (shield, armour or steed). Characters
can never have more than one type item (Weapon, Armour, Talisman, Enchanted, Arcane). Quest items are the only exception to
this rule. Customized magic items may be brought into the campaign at the Dungeon Master’s discretion. The following
table can be used as a guide for such items, and also for customizing character profiles (note: weapons or spells which confer
killing blow ability, or the equivalent, are prohibited):
Retinues In addition to magic items, Characters start off with 100pts to spend on Retinues and can choose any troop type from their respective army book. Retinues can consist of foot troops or mounted troops. There is no minimum unit size, but the retinue must consist of the same troop type. Points permitting, the retinue can also consist of a hero or lord sub-character. Magic items for these sub-characters must come out of the retinue points limit. 'Lone wolf' characters not wishing to have a retinue may substitute 25pts towards magic items (giving a starting limit of 125pts).
Fame points allow characters to spend more on magic items or retinues. All player character start with 0 fame points. Fame points are earned by fighting and winning against other characters or NPC's. The more fame points a character has to their name the greater their 'points limit' which can be spent on magic items or retinues. Note; player character can never spend more than 200pts on magic items in the campaign. There is no limit on how much can be put towards retinues.
To calculate how many fame points a character has earned after a victory, divide the total cost of the defeated opponent by
the total cost of the winner (including retinue, magic items, other characters), rounding up. Fame points can also be earned
by defeating NPC guardians. In single combat only the character's cost (not including retinues) will be used in the calculation.
Example: A Chaos Lord costs 310 pts (including items) and has a retinue of 100pts. Therfore his total cost is 410pts. He fights agianst a Saurus Old Blood with a total cost of 345pts. The Lizardman wins the battle. Dividing the total cost of the Chaos Lord (410pts) by the total cost of the Lizardman (345pts) gives a value of 1.18. The Saurus has therefore won 1 fame point.
There are 3 types of magic items in the campaign. The first type are those items brought in from the player character's respective
army book. The second type are the campaign magic items which are scattered across the maps. These items are grouped as usual
(weapon, armour etc.) and the usual item rules still apply. Unless otherwise noted in the item description, however, these
items can be used by any character race in the warhammer world.
The following parties can engage in combat:
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